Short Roll Combinations (Double Beat Rolls) p.11 №14
What this trains
Steady pulses set up a measured run: the run is an open roll's skeleton, so every stroke must speak at the same volume before you ever close it. Stage 1 clicks the run's notes; stage 2 leaves only the pulse under it.
Singles and doubles interleave, so the sticking has to be read, not assumed — the double is where the time usually bends. The left hand leads throughout; pair this exercise with its mirrored neighbor to balance the lead. The left hand carries the load: 12 strokes to the 10 of the right — which is exactly the kind of imbalance Stone uses to build the weaker hand when you practice the mirrored neighbors.
Watch p.11 №14 played Jumps to this exercise · DDrummer project on YouTubeCommon questions
- What tempo should I start p.11 №14 at?
- Start at 60 BPM with a click on every note (stage 1). Stone gives no metronome marks — the working convention for Short Roll Combinations (Double Beat Rolls) is to build from 60 toward 120 BPM before moving on, raising the tempo only after a clean 20-rep run.
- How many times should I repeat it?
- Stone's instruction is explicit: play each rhythm 20 times without stopping, then go on to the next. The app counts the 20 for you and stops the run automatically.
- Why does the pattern speed up when I play it?
- Almost always the doubles: the second stroke of a pair tends to rebound early. Stage 1's tick on every note exposes the rush immediately — slow down until the doubles sit exactly on the clicks.