StickTempo

Short Roll Combinations (Double Beat Rolls) p.11 №24

Book page 11 Sticking RR RR LLRR LLR· Measured runs with rests · cut time Suggested start 60 BPM

What this trains

Steady pulses set up a measured run: the run is an open roll's skeleton, so every stroke must speak at the same volume before you ever close it. Stage 1 clicks the run's notes; stage 2 leaves only the pulse under it.

The pattern contains a run of 4 strokes on one hand — sustained same-hand playing that tests finger/wrist endurance rather than alternation. Measure one leads right, measure two flips the lead to the left — both hands learn to start the figure. The hands share the work evenly — 11 strokes each per cycle.

Watch p.11 №24 played Jumps to this exercise · DDrummer project on YouTube

Common questions

What tempo should I start p.11 №24 at?
Start at 60 BPM with a click on every note (stage 1). Stone gives no metronome marks — the working convention for Short Roll Combinations (Double Beat Rolls) is to build from 60 toward 120 BPM before moving on, raising the tempo only after a clean 20-rep run.
How many times should I repeat it?
Stone's instruction is explicit: play each rhythm 20 times without stopping, then go on to the next. The app counts the 20 for you and stops the run automatically.
Why does the pattern speed up when I play it?
Almost always the doubles: the second stroke of a pair tends to rebound early. Stage 1's tick on every note exposes the rush immediately — slow down until the doubles sit exactly on the clicks.