StickTempo

Short Roll Combinations (Single Beat Rolls) p.10 №22

Book page 10 Sticking RL LL RLRL RLR· Measured runs with rests · cut time Suggested start 60 BPM

What this trains

Steady pulses set up a measured run: the run is an open roll's skeleton, so every stroke must speak at the same volume before you ever close it. Stage 1 clicks the run's notes; stage 2 leaves only the pulse under it.

Triple strokes appear inside the line; keeping the third stroke as strong as the first is the work here. The right hand leads throughout; pair this exercise with its mirrored neighbor to balance the lead. The left hand carries the load: 12 strokes to the 10 of the right — which is exactly the kind of imbalance Stone uses to build the weaker hand when you practice the mirrored neighbors.

Watch p.10 №22 played Jumps to this exercise · DDrummer project on YouTube

Common questions

What tempo should I start p.10 №22 at?
Start at 60 BPM with a click on every note (stage 1). Stone gives no metronome marks — the working convention for Short Roll Combinations (Single Beat Rolls) is to build from 60 toward 120 BPM before moving on, raising the tempo only after a clean 20-rep run.
How many times should I repeat it?
Stone's instruction is explicit: play each rhythm 20 times without stopping, then go on to the next. The app counts the 20 for you and stops the run automatically.
Why does the pattern speed up when I play it?
Almost always the doubles: the second stroke of a pair tends to rebound early. Stage 1's tick on every note exposes the rush immediately — slow down until the doubles sit exactly on the clicks.